![]() Now, however, Dyna found herself blinking several times. It had no guards at all when they stepped out. Even should one of these containment cylinders fail, Tartarus is secure.”ĭyna glanced back to the elevator, not believing Darq. In addition, as I said, this is not the noosphere but noosphere adjacent. Your precautions were clearly inadequate. “The mountain man escaped from containment similar to these when we brought him into the noosphere,” Dyna said. “In my time as the Conservator of Tartarus, not one escape has been made.” “Certainly not,” Darq said, offense in his tone. ![]() ![]() “These things aren’t going to escape, are they?” Somewhat like the mountain man had been while in the noosphere. The entities contained within were swirling shadows of varying shapes and sizes. Most were occupied, she noted, though none with anything remotely human in appearance. While Darq started mumbling to himself about the definition of words-Dyna wasn’t sure if the Carroll Institute had a special term for the real world-Dyna found herself slowly walking behind him, staring at all the various containment tubes. “Not quite the noosphere, but not quite the… hmm, if noosphere then biosphere? The realm where biological organisms live.” “Noosphere adjacent, yes,” Darq said, smiling as he looked around the place. Obviously, Ruby’s odd shadow was the biggest giveaway. That might have been enough to make her realize that they weren’t in proper reality, but still, she might not have noticed. Everything was lit in that odd, uniform, near-twilight look to it. There were large containment units stationed around, though far less organized than either of the real-world locations. If she blocked out the impossibly large cavern they were standing in, the place-Tartarus, apparently-looked remarkably similar to the containment areas of both Phrenomorphics and Tartarus-the real-world section. When thinking long term, however, this was an easy and obvious decision to make (in my case).“Noosphere adjacent?” Dyna asked, looking around. "Turning down the Epic exclusivity offer might have been a foolish decision in the short term, considering the amounts of money that might have been involved. "I would like for my customers to have confidence that my word means something, especially when making announcement as crucial as release date/platform," Marhulets continued. ![]() I had just announced Darq release date on Steam - pulling the game off Steam a few days after release date announcement would forever ruin the credibility of my studio." "But although I'm a first time developer, I'm very serious about working in this industry for a very long time. "I like money, and getting some upfront payment on top of guaranteed revenue sounds great," Mahulets said. Speaking about the Epic Games Store deal Unfold Games turned down on a Medium blog post, Marhulets explained that three days after sharing a trailer that revealed the game's Steam launch date to be August 15, 2019, an Epic representative approached him about an exclusivity deal. Marhulets said that pulling the game from a Steam launch right after announcing it would be coming to Steam would have forever ruined the credibility of Unfold Games. "It's a free DLC offering about 30 mins of new content, a way of saying 'thank you' to the players who supported the game during the turbulent launch," Darq director Wlad Marhulets told IGN. ![]()
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